Source code for sign_language_translator.languages.utils

"""utility functions for language objects"""

from __future__ import annotations

from typing import TYPE_CHECKING, Union

from sign_language_translator.config.enums import (
    SignLanguages,
    TextLanguages,
    normalize_short_code,
)
from sign_language_translator.languages.sign import PakistanSignLanguage
from sign_language_translator.languages.text import English, Hindi, Urdu

if TYPE_CHECKING:
    from enum import Enum

    from sign_language_translator.languages.sign import SignLanguage
    from sign_language_translator.languages.text import TextLanguage


# TODO: AbstractFactory to store str to class mappings
[docs] def get_text_language(language_name: Union[str, Enum]) -> TextLanguage: """ Retrieves a TextLanguage object based on the provided language name. Args: language_name (str): The name of the language. Returns: TextLanguage: An instance of the TextLanguage class corresponding to the provided language name. Raises: ValueError: If no TextLanguage class is known for the provided language name. """ code_to_class = { TextLanguages.URDU.value: Urdu, TextLanguages.HINDI.value: Hindi, TextLanguages.ENGLISH.value: English, } class_ = code_to_class.get(normalize_short_code(language_name), None) if class_: return class_() # constructor called # Unknown raise ValueError(f"no text language class known for '{language_name = }'")
[docs] def get_sign_language(language_name: Union[str, Enum]) -> SignLanguage: """ Retrieves a SignLanguage object based on the provided language name. Args: language_name (str): The name of the language. Returns: SignLanguage: An instance of SignLanguage class corresponding to the provided language name. Raises: ValueError: If no SignLanguage class is known for the provided language name. """ code_to_class = { SignLanguages.PAKISTAN_SIGN_LANGUAGE.value: PakistanSignLanguage, } class_ = code_to_class.get(normalize_short_code(language_name), None) if class_: return class_() # constructor called # Unknown raise ValueError(f"no sign language class known for '{language_name = }'")
__all__ = [ "get_text_language", "get_sign_language", ]